So AT&T is about to join Comcast and a few others by imposing limits on how much wired broadband subscribers can download per month. While 150-250 gigabytes a month isn’t as extreme as smaller caps in other parts of the world, never mind the caps imposed on many wireless broadband subscribers, it renders the idea of unlimited broadband service all but irrelevant here in the U.S. And that’s on top of the fact that U.S. broadband customers pay more for slower broadband than most other industrialized nations.
These same companies also provide cable TV service that isn’t subject to the imposition of limits on how much a subscriber can watch.
When another cable concern, Time Warner, which hasn’t imposed any downloading limits as of yet, is said to have made, from its revenues, 30 times what it spent on providing broadband service to its customers, then on the surface it could be suggested that the caps that service providers are imposing on Internet downloads is a money grab.
True, AT&T suggested that only 2% of its subscribers will be affected by the caps, and the average consumer downloads 18 gigabytes a month. But when everything from cloud computing and storage to Netflix is either already happening or in the process of happening online, that means more gigabytes to download, and more people at risk of breaking the cap and having to pay more, if not get their service cut off.
Will Sony PlayStation Network get back up off the mat?
It has been six days and Sony PlayStation Network is still down. Initially, the outage as reported by IDG, Sony said the outage was caused by an external intrusion, but for five days Sony had yet to provide details.
As a gamer, I found that troubling. I could imagine the service being down for a day, but at that point, since there wasn’t any news on what was happening—the frustration was mounting.
Then Tuesday night of day five, Sony announced that PlayStation Network has been hacked into and revealed that information of PSN user accounts was accessed during the intrusion—names, addresses, birth dates, passwords, security questions and answers.
There is no way of telling the effects to the user base Sony will incure at this time, but if all things being equal, they have a long, hard uphill battle to face. The real question is how this will change the perception that Sony can compete with Xbox in the network space.
PlayStation users have been vocal on Twitter and Facebook, perhaps Sony will have to appease the angry villagers some way.
Nintendo has begun its trek to the second generation of Wii. This year, we can only imagine that they hope to grab the hearts of gamers worldwide again. Nintendo this week announced that it will have playable versions of the next Wii console at E3 2011. The gaming show will help Nintendo showcase the console, that still remains nameless but codenamed ‘Project Café’. The scheduled release of the product is in 2012. The details are sparse. Okay, there are no details except that they said it will be next generation. The news came on the back of Nintendo’s fiscal results, which were dismal. The company reported a 66% decline in profits.
So the speculation is rampant around the net. Some say the controller is completely new, while others speculate that the hardware is more sophisticated, including blu-ray DVD and HD capabilities. But so far the tight-lipped Nintendo isn’t saying anything!
So for me, I think it is wise to wait and see it at E3.
Game makers around the world have been trying to entertain us for years. At current the Games industry is somewhere around a $50 billion worldwide industry. Certainly the largest of the entertainment industries. But how are they made? We are familiar with movies and music but so often no one addresses the game development process. We are here to show a high level view of what goes on behind the doors of a game studio.
All games are produced by a team of very smart and talented people:
There can be more people involved, but this is the basic crew. Now that we have the team in place, let’s make a game!
Part 1: Game Design Basics
I have been asked several times on how games are made. What are the processes and activities that go into a game? Well to start, games can be very simple or very complex, but there are some overarching rules that most game designers use. Games are made of a set of simple rules that allow the player to advance through the game, but sometimes these rules become complex for the designer. Without getting into too much detail I will go over a few things to keep in mind.
First off, games are not puzzles. They are experiences that take players through an interactive journey. Games are different in that they change with the decisions of the player. Puzzles never change.
Gaming has always made me happy. But now, I have proof that I NEED to play. Last year, relatively unknown game designer, Jane McGonigal gave a speech at TED that began a movement by which a new term, and industry would evolve. Jane postulated that playing games, makes us better people. And now, she is launching a book that describes in detail that theory. To be honest, this is something I already knew being an avid gamer, but what makes her “studies” more poignant is the fact that we are starting to believe the science behind Gamification.
Jane said some, at the time, outrageous thing like: “If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week, by the end of the next decade.”